Hi
I have simple secne. camera and light
here is a cube prefab named Cube
I want to juse test things out simple. so i copy paste this from unity ,manual:
UNITY MANUAL EXAMPLE:
void Start()
{
var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myassetBundle"));
if (myLoadedAssetBundle == null)
{
Debug.Log("Failed to load AssetBundle!");
return;
}
var prefab = myLoadedAssetBundle.LoadAsset("MyObject");
Instantiate(prefab);
myLoadedAssetBundle.Unload(false);
}
MY TEST:
void Start()
{
var myLoadedAssetBundle = AssetBundle.LoadFromFile("Users/MyUser/Documents/Game/AssetBundles/iOS/Cube".Combine(Application.streamingAssetsPath, "myassetBundle"));
if (myLoadedAssetBundle == null)
{
Debug.Log("Failed to load AssetBundle!");
return;
}
var prefab = myLoadedAssetBundle.LoadAsset("MyObject");
Instantiate(prefab);
myLoadedAssetBundle.Unload(false);
}
I entered my path "Users/MyUser/Documents/Game/AssetBundles/iOS/Cube" where path is, but it is clearly wrong.
Please explain to me what i am doing wrong so i can fix this.
Thank you.
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