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Simple local asset bundle question

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Hi I have simple secne. camera and light here is a cube prefab named Cube I want to juse test things out simple. so i copy paste this from unity ,manual: UNITY MANUAL EXAMPLE: void Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myassetBundle")); if (myLoadedAssetBundle == null) { Debug.Log("Failed to load AssetBundle!"); return; } var prefab = myLoadedAssetBundle.LoadAsset("MyObject"); Instantiate(prefab); myLoadedAssetBundle.Unload(false); } MY TEST: void Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile("Users/MyUser/Documents/Game/AssetBundles/iOS/Cube".Combine(Application.streamingAssetsPath, "myassetBundle")); if (myLoadedAssetBundle == null) { Debug.Log("Failed to load AssetBundle!"); return; } var prefab = myLoadedAssetBundle.LoadAsset("MyObject"); Instantiate(prefab); myLoadedAssetBundle.Unload(false); } I entered my path "Users/MyUser/Documents/Game/AssetBundles/iOS/Cube" where path is, but it is clearly wrong. Please explain to me what i am doing wrong so i can fix this. Thank you.

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